Is a free URL forwarding service (URL redirection) allowing anyone to take any existing URL and shorten it. Just type/paste a URL in the box below to shorten it and the short URL will forward to the long one. 16 nations, des batailles gigantesques, jusqu'. Cossacks European Wars r Age of Empires II: The Age of Kings . It was released in 1. Age of Empires series developed by Ensemble Studios and published by Microsoft. Due to its commercial success, an expansion pack was released; Age of Empires II: The Conquerors, followed by a Gold Edition, which bundled together the two games along with a bonus map and game matches recorded by Microsoft strategy experts. The HD Edition includes both the original game and the expansion The Conquerors, as well as updated graphics for high- resolution displays. It also supports user- generated content through the Steam Workshop and multiplayer games provided through the Steam servers. It required the HD version to be installed first. Later, in 2. 01. 5, the new expansion Age of Empires II HD: The African Kingdoms was added, giving a total of 2. The game begins in the Dark Age, where very few buildings and units are available. After a short time when requirements are met, the user gains the ability to advance their civilization beginning with the Feudal Age, where more upgrades, buildings, and units become available. The biggest totally free game fix & trainer library online for PC & Console Games Age of Empires II: The Age of Kings Logo. The player has control over a society and guides them through four different time periods or 'ages'. The game begins in the Dark Age, where very few buildings and units are available. PILIH MENU DI BAWAH INI SEMUA LIST GAMES DVD-CD The AXS Cookie Policy. This website, like most others, uses cookies in order to give you a great online experience. By continuing to use our website you accept to our use of cookies. Alternatively, you can find out more about. The next age is the Castle Age, in which the powerful castle may be built, and used to produce powerful units including the unique unit of each civilization. Finally, the user can reach the Imperial Age, which is reminiscent of the early years of the Renaissance. Once the user has reached the Imperial Age, they gain access to all the upgrades, units, and buildings that may be built and researched for their specific civilization. The player has the power to order them to move or attack (all units except for Trade Carts, Transport Ships and Trade Cogs), construct new buildings, gather necessary resources (Villager units), and perform a range of other tasks, such as repair damaged buildings or garrison inside Castle or Town Center for safety. Besides a more realistic rendering of object size, the map features a more varied terrain with additional texturing options. In the scenario editor, desert is replaced with dirt and has three different variations, based on the number it is given. Elevation texturing remains unchanged with the exception of mountains which now appears in the game. Units that attack from cliffs or a higher elevation still receives an attack bonus but units that attack on lower elevations or below a cliff now have a damage penalty instead of dealing normal damage. Wood is used for building and repairing most structures, used to create farms to provide food resources, and the production of ships, siege engines, and range units such as the various types of archers, and the skirmisher units. Stone is used for the construction of castles, towers, stone walls, and after the first patch, used in the construction of town centers as well. Gold and food are used for constructing units and researching technologies. In most cases, these resources can be traded for one another at the market, but with a small price: tariffs must be paid. Often, one of the difficulties of most scenarios or campaigns is that it usually has a small supply of a resource, often gold or stone which is usually controlled by the enemy, forcing players to exchange resources at the market. Gold and stone can be mined from deposits found throughout the map. They are often located near the vicinity of the player's starting town center. Although both gold and stone mines are easily depleted, players can produce an infinite supply of gold at a steady pace by building trade carts from the market or cogs from the dock to trade with other players and exchange it for stone at the market. Acquiring relics can also produce gold, though at a slightly slower rate. Food is found at the start of the game often in form of berry bushes that appear near the starting town center of each player as well as hunting animals (deer, boar, or sheep) or fishing along the shoreline. Although natural forms of food are easily exhausted, they can be replenished indefinitely by building Farms, creating Fishing Boats from the Dock and using them to build Fish Traps, provided that enough wood is stockpiled. To advance through the ages, certain requirements must be met, such as building certain structures and the payment of resources at the town center. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units (ships and warriors) with more- or- less historically accurate names, e. Mameluke for the Saracens. The game's civilizations are sorted into four different architectural styles. These civilizations can also be classified by their military nature. Cavalry. Infantry. Ranged. Goths: Cheaper Infantry and created faster; with Huskarl, which is highly resistant to ranged attacks. There is also a Standard Game feature, which pits a player against a set number of computer players for control of a map. The usual goal in standard games is to defeat any enemies and force them to surrender, but other goals, like building and protecting a special type of building (called a . Only the William Wallace and Joan of Arc campaigns allow players to control the said character as a special unit, although Genghis Khan makes a short appearance at the start of his campaign, and in the final mission of the Barbarossa campaign, the player can control a wagon carrying a barrel containing Barbarossa's dead body. The campaigns usually start with a range of existing resources, buildings, and units already in place, thus avoiding the laborious process of building a nation from nothing. The original game's campaigns include those of William Wallace (a tutorial campaign), Joan of Arc, Saladin, Genghis Khan, and Holy Roman Emperor Frederick I Barbarossa. Each campaign consists of 6 missions. While in multiplayer mode, you are not permitted to use the in- game cheats. Previously, Microsoft Zone was a popular online destination for multiplayer, but this service ended on 1. June 2. 00. 6. However, other 3rd party services have spawned due to player preference, and Gamespy Arcade's incompatibility with Windows Vista. Instead of squandering villagers to spy on enemy positions, the computer would instead select a more capable military unit that has high range and speed if applicable. The computer will never send villagers to enemy territory unless constructing isolated military outposts or resources are extremely scarce in their territory. Military units controlled by the computer are now less likely to move and distribute themselves equally around the map unlike in previous editions and are now more likely to remain coalesced in a particular location unless provoked by the enemy. If allied to the player, the computer will no longer change their diplomatic stance to enemy if under friendly fire by area of effect damage. Tributing resources to enemy players is now impossible from this edition onward. To acquire technology, the player must first construct buildings. Each building offers a range of technology which can be researched, for a price. Technologies build upon each other. As technologies are researched, a wider range of buildings and units become available. Technologies may benefit military units (by perhaps increasing their defense attributes), civil units (villagers can benefit from technologies that make them move faster and therefore collect resources more efficiently, etc.), or buildings (e. Technologies vary greatly in benefits and costs. Early in the game, players must constantly assess priorities and allocate scarce resources between creating new units, upgrading existing units, and researching to upgrade to the next Age. However, too much emphasis on researching technology and moving through the Ages without creating military can leave a nation defenseless. On the other hand, putting resources into a large population at the expense of progress can lead to defeat if the enemy has progressed and is able to field a small but more powerful attack force. This technology generally benefits the unique units of the civilization or enables some special upgrade which is not available to other civilizations. In addition to this, some civilizations also have some inbuilt technologies or upgrades. The special abilities of each civilization vary greatly and are roughly based on the specialties of the civilizations as they were in the 1. Once placed within a monastery, a relic steadily generates free gold for the civilization that holds it (this reflects the historical realities of the power and influence that possessing famous relics brought to a church). To capture a relic from an enemy monastery, the monastery must be nearly destroyed. Once the monastery has low enough hit points, the relic will then be expelled so that a player may capture it with a monk. A monk carrying a relic will quickly attract enemy units, so strategies are needed to protect him (e. If monks are ordered to move with a group of other units, the monks will move to the back of the formation. However, using the box formation will position the units so that they form a box around the monks, protecting them from all sides. This is the case in several campaign scenarios. To win a relic victory, all the relics must be held for a specific uninterrupted period of time, depending on the size of the map. If a player completes a Wonder, and it stands intact for an uninterrupted period of time, they win. If a Wonder is destroyed before the countdown is finished, the countdown resets. Each civilization has their own Wonder, typically a famous work of historical architecture, as opposed to the original Age of Empires, where each civilization's Wonder was based on their generic architecture. Another decorative Gothiccathedral shown in the Joan of Arc and Barbarossa campaigns appears to be based on the Aachen Cathedral. Finally, in the Genghis Khan campaign the Great Wall of China is present, represented by several blocks of conventional walls united with defensive towers scattered throughout.
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